Below is a listing of all of the sourcebooks for the role-playing gameExalted (first and second editions) by White Wolf Publishing. For a list of the Exalted comics by UDON, see Exalted (comics).
- Exalted 3rd Edition Pdf Download
- Exalted Rpg 3rd Edition Pdf Download
- Exalted Rpg 3rd Edition Pdf Generator
- Exalted 3rd Edition Character Sheet
- 32nd Edition (2006 - 2012)
1st Edition (2001-2005)[edit]
An Exalted casts a spell, he manipulates Essence with his words and gestures, according to the laws and principles of magic, and in so doing, he reweaves reality itself. SOLAR E XALTED The Solar Exalted are the mightiest of the Exalted, and during the First Age, they were the rulers of the world and the leaders of the Exalted. Exalted 3rd Edition Charm Cascades Legend Brawl Fists of Iron Technique Core, p. 273 Parry and deal lethal damage with bare hands. Withering attacks ignore some Soak, the amount of which can be increased by calling on a fitting Intimacy. Thunderclap Rush Attack Core, p. 275 Attack outside of Initiative order at short range.
- Exalted Limited Edition: The core rulebook, a making of booklet and a CD containing a very limited character generator. (WW8800, July 2001, 1-58846-654-X)
- Exalted (by White Wolf Publishing): The core rulebook, detailing the setting and history of the world, and presenting rules for playing Solar Exalted. (WW8800, August 2001, 1-56504-623-4)
- Exalted Storyteller's Companion (by Heather Grove, Dean Shomshak, and Adam Tinworth): One of the early supplements detailing the Scarlet Empire, (early versions of) Celestial Exalted, Spirits and Spirit Courts, and other wonders. (WW8801, August 2001, 1-58846-650-7)
- Scavenger Sons (by Justin Achilli, John Snead, and Scott Taylor): This supplement gives a general description of the different areas of the Threshold, specifically the North, the East, the South, the West, the Scavenger Lands, Nexus and has appendixes on groups and organizations in the Threshold, and the Fair Folk. (WW8820, August 2001, 1-58846-652-3)
- The Book of Three Circles (by White Wolf Publishing): The first version of a book detailing sorcery in the world of Exalted. The book contains sorcerous spells for Terrestrial, Celestial and Solar Circle spells, as well as other works of wonder, details on demesnes, manses and hearthstones, and an appendix on War Striders. (WW8802, September 2001, 1-58846-651-5)
- Caste Book: Dawn (by John Snead and Dawn Elliott): A book outlining the Dawn Caste for Solar Exalted. It contains the personal stories of five Dawn Caste Solars, plus new charms, artifacts and signature characters. It also includes information on the Exalted signature character, Dace. (WW8830, November 2001, 1-58846-653-1)
- Time of Tumult (by White Wolf Publishing): This supplement contains four adventures for the world of Exalted, as well as further artifacts, charms and initial details on the Alchemical Exalted. (WW8821, January 2002, 1-58846-655-8)
- Caste Book: Zenith (by Steve Kenson and David Wendt): A book outlining the Zenith Caste for Solar Exalted. It contains the personal stories of five Zenith Caste Solars, plus new charms, artifacts and signature characters. It also includes information on the Exalted signature character, Panther. (WW8831, February 2002, 1-58846-660-4)
- Exalted: The Dragon-Blooded (by White Wolf Staff, Brian Armor, Hal Mangold, and James Maliszewski): The first hardcover sourcebook (or 'fatsplat'), detailing the Terrestrial Exalted (or Dragon-Blooded), the weakest of the Exalted, and the Realm they govern. (WW8811, April, 2002, 1-58846-656-6)
- Savage Seas (by Robert J. Defendi, Dan Quackenbush, and Scott Taylor): This book details seafaring in the world of Exalted, outlining the day-to-day on the tides, sailing technology and maritime trades, plus creatures, gods, charms and artifacts all related to seafaring. (WW8822, June 2002, 1-58846-658-2)
- Caste Book: Twilight (by Genevieve Cogman and Dawn Elliott): A book outlining the Twilight Caste for Solar Exalted. It contains the personal stories of five Twilight Caste Solars, plus new charms, artifacts and signature characters. It also includes information on the Exalted signature character, Arianna. (WW8832, July 2002, 1-58846-661-2)
- Games of Divinity (by Michael Kessler, John Snead, and R. Sean Borgstrom): An important sourcebook for material on gods, elementals, demons and spirit charms. (WW8823, August 2002, 1-58846-659-0)
- Caste Book: Night (by Brian Schoner and John Snead): A book outlining the Night Caste for Solar Exalted. It contains the personal stories of five Night Caste Solars, plus new charms, artifacts and signature characters. It also includes information on the Exalted signature character, Harmonious Jade. (WW8833, October 2002, 1-58846-662-0)
- Exalted: The Lunars (by Bryan Armor, Chris Hartford, James Kiley, and Malcolm Sheppard): A sourcebook detailing the culture and game mechanics of the bestial and savage Lunar characters and the barbarian tribes they associate with, as well as information on the Wyld, a zone of chaos that rings the world. (WW8812, November 2002, 1-58846-657-4)
- Creatures of the Wyld (by White Wolf Publishing): A bestiary for Exalted, covering a number of creatures from each of the elemental directions (North, East, South and West) and the Scavenger Lands. (WW8803, January 2003, 1-58846-663-9)
- Caste Book: Eclipse (by White Wolf Publishing): A book outlining the Eclipse Caste for Solar Exalted. It contains the personal stories of five Eclipse Caste Solars, plus new charms, artifacts and signature characters. It also includes information on the Exalted signature character, Swan. (WW8834, February 2003, 1-58846-664-7)
- Exalted: The Abyssals (by Richard Dansky, Dawn Elliot, Michael Kessler, and Michael Goodwin): A sourcebook for Abyssal Exalted, ghost characters, the Underworld and a brief history of the Deathlords. (WW8813, April 2003, 1-58846-665-5)
- Ruins of Rathess (by James Maliszewski and John Snead): A sourcebook for the city of Rathess, once the pinnacle of the Dragon Kings' civilization. This book outlines the history of the Dragon Kings, the city of Rathess and its vicinity, stalkers, gods and other foes, and rewards to be found in Rathess. (WW8824, May 2003, 1-58846-666-3)
- Manacle and Coin (by John Snead, Geoff Grabowski, Malcolm Sheppard, and Ian Eller): This book on the economy of the world of Exalted gives specific information on The Guild, its history and structure, drugs - the soft trade, slaves - the hard trade, plus money and finance in Creation. (WW8825, July 2003, 1-58846-667-1)
- Aspect Book: Air (by B. D. Flory and W. Van Meter): A book outlining the Air Aspected Terrestrial Exalted. It contains the personal stories of five Air Aspected Dragon-Bloods, plus new charms, artifacts and signature characters. It also includes information on the Exalted signature character, Tepet Arada. (WW8840, August 2003, 1-58846-668-X)
- Exalted: The Sidereals (by Bryan Armor, Rebecca Borgstrom, Geoff Grabowski, Steve Kenson, and John Snead): A sourcebook for Sidereal Exalted characters, including details on the Heavenly city of Yu-Shan. (WW8814, October 2003, 1-58846-669-8)
- Kingdom of Halta (by Matthew McFarland and John Snead): This book details the Kingdom of Halta, magical beings of Halta, plus beasts, manses and sundry wonders. (WW8826, December 2003, 1-58846-670-1)
- Exalted: The Outcaste (by White Wolf and White Wolf Publishing Inc): This book contains valuable information on those Dragon-Blooded who are not born to the scions of the Realm, but serve other powers or none at all. This book outlines Lookshy and the Seventh Legion, Eos and Ossia, the Forest Witches and Lost Eggs. (WW8850, January 2004, 1-58846-671-X)
- Blood & Salt (by Geoff Grabowski, Genevieve Cogman, Ian Eller, and Michael Kessler): Blood & Salt fills in the gaps that Savage Seas did not cover, mainly An-Teng, the Lintha Family and more gods and monsters. (WW8827, March 2004, 1-58846-672-8)
- Exalted Player's Guide (by White Wolf and White Wolf Publishing Inc): Primarily a sourcebook for creatures of lesser power than the Exalted and another supplement that fleshes out the world of Exalted, this book covers merits and flaws, the God-Blooded, Half Castes, mortal thaumaturgy, the Dragon Kings, Exalted power combat and details a writing system in the Age of Sorrows. (WW8804, April 2004, 1-58846-673-6)
- Aspect Book: Earth (by Eric Brennan, Michael Goodwin, Mur Lafferty, and Peter Schaefer): A book outlining the Earth Aspected Terrestrial Exalted. It contains the personal stories of five Earth Aspected Dragon-Bloods, plus new charms, artifacts and signature characters. It also includes information on the Exalted signature character, Mnemon, one of the daughters of the Scarlet Empress. (WW8841, June 2004, 1-58846-674-4)
- Savant and Sorcerer (by R. Sean Borgstrom, Adam Tinworth, and Scott Taylor): The latest version of material covering sorcery in the world of Exalted. This book explains magical theory, artifice and enchantment, puts further detail into demesnes and manses, outlines practical summonings and expands upon and revises spells, in addition to having an appendix covering War Striders in greater detail. (WW8805, July 2004, 1-58846-675-2)
- Aspect Book: Fire (by Kraig Blackwelder and Genevieve Cogman): A book outlining the Fire Aspected Terrestrial Exalted. It contains the personal stories of five Fire Aspected Dragon-Bloods, plus new charms, artifacts and signature characters. It also includes information on the Exalted signature characters, Cynis Denovah Avaku and Sesus Rafara. (WW8842, September 2004, 1-58846-676-0)
- Houses of the Bull God (by Michael Kessler, Geoffrey Skellams, Andrew Watt, and Voronica Whitney-Robinson): This supplement fleshes out the land of Harborhead, the Imperial Garrison in Harborhead, gods, monsters and manses in the area, and contains an appendix on the Court of the Orderly Flame. (WW8828, October 2004, 1-58846-677-9)
- Exalted: The Fair Folk (by Rebecca Borgstrom, Eric Brennan, Genevieve Cogman, Michael Goodwin, and John Snead): A sourcebook for the Raksha, also called the Fair Folk, beings born of passion and myth amidst the Wyld. (WW8815, November 2004, 1-58846-678-7)
- The Book of Bone and Ebony (by Kraig Blackwelder, Genevieve Cogman, and Daniel Dover): This is a compendium of knowledge for those skilled in the art of Necromancy. This supplement contains information on the capital of the Underworld - the City of Stygia, arts of the dead, wonders of the dead, creations of bone, the three Circles of Necromancy (Shadowlands, Labyrinth and Void), and creatures of the Underworld. (WW8806, March 2005, 1-58846-680-9)
- Aspect Book: Water (by Ian Eller and John Snead): A book outlining the Water Aspected Terrestrial Exalted. It contains the personal stories of five Water Aspected Dragon-Bloods, plus new charms, artifacts and signature characters. It also includes information on the Exalted signature character, Peleps Deled. (WW8843, April 2005, 1-58846-679-5)
- Cult of the Illuminated (by Daniel Dover, Mur Lafferty, and Patrick O'Duffy): This book details the workings of the Gold Faction Sidereal organization known as the Cult of the Illuminated, explaining the workings of the outer circle, the inner circle, the training camps and giving more details on the Wyld Hunt. (WW8829, May 2005, 1-58846-682-5)
- Exalted: The Autochthonians (by Kraig Blackwelder, Michael Goodwin, John Snead, and Michael Kessler): A sourcebook detailing the parallel world of Autochthonia, and its artificially created champions, the Alchemical Exalted. (WW8816, May 2005, 1-58846-681-7)
- Aspect Book: Wood (by George Holochwost, Ellen P. Kiley, and Exalted): A book outlining the Wood Aspected Terrestrial Exalted. It contains the personal stories of five Wood Aspected Dragon-Bloods, plus new charms, artifacts and signature characters. It also includes information on the Exalted signature characters Sesus Nagezzer and Tepet Ejava 'The Roseblack'. (WW8844, August 2005, 1-58846-683-3)
- Bastions of the North (by Kraig Blackwelder, Genevieve Cogman, Geoff Grabowski, and Andrew Watt): This supplement details the cities of Whitewall and Gethamane, as well as detailing the Haslanti League and contains an appendix on Swar - an unshaped Raksha who has taken the form of a fake First Age ruin. (WW8807, November 2005, 1-58846-686-8)
Official Fiction[edit]
- A Day Dark as Night (10065) 1-58846-859-3
- Relic of the Dawn (10066) 1-58846-860-7
- In Northern Twilight (10067) 1-58846-861-5
- Pillar of the Sun (10068) 1-58846-868-2
- A Shadow Over Heavens Eye (10069) 1-58846-871-2
- The Carnelian Flame (10070) 1-58846-882-8
- Trilogy of the Second Age: Chosen of the Sun (10080) 1-58846-800-3
- Trilogy of the Second Age: Beloved of the Dead (10081) 1-58846-801-1
- Trilogy of the Second Age: Children of the Dragon (10082) 1-58846-802-X
2nd Edition (2006 - 2012)[edit]
Print publications[edit]
- Exalted: Second Edition (by Alan Alexander, Rebecca Borgstrom, Carl Bowen, Michael Goodwin, John Snead and Andrew Watt): The core rulebook, detailing the setting and history of the world, and presenting rules for playing Solar Exalted. (WW80000, March 2006, ISBN1-58846-684-1)
- Exalted: Second Edition Storyteller's Companion (by Alan Alexander, Zach Bush, Joseph Carriker, and Peter Schaefer): Details information about the various types of Exalted. Contains information about the military might of the major groups in creation. (WW80001, March 2006, ISBN1-58846-685-X)
- The Books of Sorcery, Vol. I: Wonders of the Lost Age (by Alan Alexander, Kraig Blackwelder, Michael Goodwin, and John Snead): Presents Artifacts of the First Age and includes detailed rules for the use of War Striders. (WW80300, April 2006, ISBN1-58846-691-4)
- The Compass of Terrestrial Directions, Vol. I: The Scavenger Lands (by Kraig Blackwelder, Genevieve Cogman, Daniel Dover, and Michael Kessler): Background information relating to Lookshy, Thorns, Nexus, Great Fork, and Greyfalls, as well as the abandoned manufacturing city of Denandsor. (WW80200, June 2006, ISBN1-58846-687-6)
- The Manual of Exalted Power: The Dragon-Blooded (by 'Exalted'): A book detailing the Terrestrial Exalted. (WW80100, July 2006, ISBN1-58846-688-4)
- The Compass of Celestial Directions, Vol. I: The Blessed Isle (by Carl Bowden, Joseph Carriker, Jess Hartley, and John Snead): Details information on the most important island in all Creation, including prefectures and the entities who live there. (WW80215, October 2006, 1-58846-690-6)
- The Scroll of the Monk (by Carl Bowen, Lydia Laurenson, Peter Schaefer, and Dustin Shampel): Details a series of martial arts styles and the feuds and rivalries of those who use them. Additional material was released in a PDF format only. (WW80310, November 2006, ISBN1-58846-689-2)
- The Books of Sorcery, Vol. II: White and Black Treatises (by Joseph Carriker, Lydia Laurenson, Peter Schaefer, and Dustin Shampel): A tome of spells for sorcery and necromancy. Includes spells updated from 1st edition Exalted and some spells new to the game. (WW80301, January 2007, 978-1-58846-692-1)
- The Compass of Celestial Directions, Vol. II: The Wyld (by Genevieve Cogman, Peter Schaefer, and John Snead): Details the Wyld, the kingdoms of the Fair Folk, and the rest of the chaos that exists outside of creation. (WW80216, March 2007, ISBN978-1-58846-693-8)
- The Manual of Exalted Power: The Lunars (by Alan Alexander): A book detailing the Lunar Exalted, which, by comparison with the 1st ed Lunar book, expands their role in the Age of Sorrows. Explains the Lunar Thousand Streams River experiment. (WW80101, April 2007, ISBN978-1-58846-694-5)
- The Books of Sorcery, Vol. III: Oadenol's Codex (by Conrad Hubbard, Lydia Laurenson, Peter Schaefer, Dustin Shampel, and John Snead): Contains expanded information on creating new Artifacts and Manses, as well as thaumaturgy rules. (WW80302, May 2007, ISBN978-1-58846-695-2)
- The Compass of Terrestrial Directions, Vol. II: The West (by Alan Alexander, Eric Brennan, Genevieve Cogman, and Conrad Hubbard): Information on seafaring nations of Wavecrest, The Neck, Coral, and Skullstone; lost cities; and the three cultural groups of the Lintha family, the Tya, and the Delkzani. (WW80201, July 2007, ISBN978-1-58846-696-9)
- The Manual of Exalted Power: The Sidereals (by Alan Alexander, Carl Bowen, Joseph Carriker, Conrad Hubbard, Peter Schaefer, Stephen Lea Sheppard and Dean Shomshak): A book detailing the Sidereal Exalted and the workings of the Bureau of Destiny. Includes expanded information on how Sidereal conventions affect the Bureau's politics. (WW80102, September 2007, ISBN978-1-58846-697-6)
- The Books of Sorcery, Vol. IV: The Roll of Glorious Divinity I: Gods & Elementals (by Eric Brennan, Deirdre Brooks, Conrad Hubbard, Lydia Laurenson, Dustin Shampel and Stephen Lea Sheppard). Focuses mainly on Terrestrial gods; Celestial gods are more comprehensively listed in Yu Shan.(WW80303, October 2007, ISBN978-1-58846-698-3)
- The Compass of Celestial Directions, Vol. III: Yu-Shan (by Alan Alexander, Eric Brennan, Genevieve Cogman and Stephen Lea Sheppard): A book detailing the heavenly realm of Yu-Shan and the Archipelago of Exiles in the West. Includes sections on the bureaucracy and geography of Exalted's heaven as well as prominent Celestial gods. Terrestrial Gods are covered in The Roll of Glorious Divinity I. (WW80217, April 2008, ISBN978-1-58846-610-5)
- Scroll of Kings (by Michael Goodwin, Dean Shomshak and Scott Taylor): A book entirely about mortal wars. Includes expanded mass combat rules, rules for using firedust weapons, and naval combat rules. (WW80207, April 2008)
- The Manual of Exalted Power: The Abyssals (by Alan Alexander, Carl Bowen, Daniel Dover, Michael Goodwin and Dustin Shampel): A book detailing the Abyssal Exalted. Includes information on the Deathlords and Necrotech.(WW80002, April 2008, ISBN978-1-58846-612-9)
- Dreams of the First Age (by Alan Alexander, John Chambers, Dawn Elliot, Michael Goodwin, Lydia Laurenson, Peter Shaefer, Dustin Shampel, Stephen Lea Sheppard, John Snead and Andrew Watt): Exalted box set, containing information on the setting during the First Age. Includes a briefing pamphlet to give to new players entitled A Guide to Meru, a setting book entitled Lands of Creation, a mechanics and NPC book entitled Lords of Creation, a combat wheel for counting ticks in battle, and a cloth map which shows Creation as it was during the First Age. The First Age incarnations of important signature characters and favorite cities are revealed, character creation rules are offered for four different game power levels, and the social order of the Dragon-Blooded is drastically changed. (WW80602, May 2008, ISBN978-1-58846-620-4)
- The Compass of Celestial Directions, Vol. IV: the Underworld (by Alan Alexander, Daniel Dover, Dawn Elliot and Dean Shomshak): Details the largest gathering of the dead, Stygia, and other necropoli like Chiaroscuro, Dari, and Sijan, as well as First and Forsaken Lion's fortress of Merciless, major shadowlands like Marama's Fell, and the living lost city on the continent of Saigoth. (WW80218, June 2008, ISBN978-1-58846-613-6)
- The Books of Sorcery, Vol. V: The Roll of Glorious Divinity II: Ghosts & Demons (by Alan Alexander, Carl Bowen, Joseph Carriker, John Chambers, Conrad Hubbard, Lydia Laurenson and Stephen Lea Sheppard): Contains information on how to run summoned demons, major demons/souls of the Yozis, and character creation rules and Arcanoi for ghost PCs. (WW80304, July 2008, ISBN978-1-58846-447-7)
- The Compass of Terrestrial Directions, Vol. III: The East (by Alan Alexander, Genevieve Cogman, Daniel Dover, Dawn Elliot, Michael Kessler, Dustin Shampel, John Snead and Andrew Watt): This has information on the warring nations of Halta and the Linowan, the funeral city of Sijan, Mount Metagalapa and its Hawkriders, the Republic of Chaya, the Horde, the conflict between the Ten Tribes and the logging outpost of Farhold, Raksi's territory of Mahalanka, and the abandoned city of Rathess. (WW80202, January 2009, ISBN978-1-58846-617-4)
- Scroll of Fallen Races (by Michael Kessler, Dustin Shampel, John Snead, Christina Stiles, Scott Taylor and Andrew Watt): Details the Mountain Folk and the Dragon Kings. (WW80208, January 2009, ISBN978-1-58846-615-0)
- Graceful Wicked Masques: The Fair Folk (by Alan Alexander, Carl Bowen and Stephen Lea Sheppard): Replaces 1st ed's Exalted: The Fair Folk. (WW80003, February 2009, ISBN978-1-58846-618-1)
- The Compass of Terrestrial Directions, Vol. IV: The South (by Michael Kessler, Jack Norris, Dean Shomshak, John Snead and Christina Stile): Information on Southern cities of Gem, Paragon, Chiarascuro, and The Lap, and the states of Varangia, Harbourhead, and An Teng. (WW80203, February 2009, ISBN978-1-58846-363-0)
- Manual of Exalted Power - The Infernals (by Alan Alexander, Carl Bowen, Michael Goodwin, Eric Minton and Neall Raemonn Price): Covers both Akuma and Green Sun Princes.[1] (WW80105, April 2009, ISBN978-1-58846-366-1)
- The Art of Exalted: A compedium of previously published and new artwork. (WW80315 March 2009, ISBN978-1-58846-359-3)
- The Compass of Celestial Directions, Vol. V: Malfeas (by Eric Minton, Jack Norris and Dean Shomshak): Contains information on the Yozi demon-prison realm. (WW80106, May 2009, ISBN978-1-58846-372-2)
- Scroll of Heroes (by Alan Alexander, Genevieve Cogman, Jack Norris, Neall Raemonn Price and Andrew Watt): Contains information on mortals, including God-Blooded and Half-Castes, construct races and a merits & flaws system.
- The Compass of Terrestrial Directions, Vol. V: The North (by Michael Kessler, Priscilla Kim, Eric Minton, Dean Shomshak and John Snead): Contains information on Northern states and cities.
- Scroll of Exalts (by Alan Alexander, Carl Bowen, John Chambers, Michael A. Goodwin, Holden Shearer and Dean Shomshak): Covers major NPCs, including all of the signature characters.[2]
- Manual of Exalted Power - The Alchemicals (by Alan Alexander, Michael A. Goodwin, Neall Raemonn Price, Holden Shearer and Peter K. Ullmann): Covers the Alchemical Exalted.[2] (WW80107, February 2009, ISBN978-1-58846-384-5)
- Under the Rose (by Michael Goodwin): An adventure module involving the rescue of the Roseblack, an influential Dragon-Blooded general, from the Imperial Manse, which takes place in the same setting as Return of the Scarlet Empress. Released for Free RPG Day 2010.[3] (June 2010, WW80908)
- Return of the Scarlet Empress (by Carl Bowen, Michael A. Goodwin, Holden Shearer, Dean Shomshak and John Snead): A scenario book covering the invasion of Creation by the Scarlet Empress, the Ebon Dragon and their forces.[2][4] (August 2010, WW80108, ISBN978-1-58846-391-3)
Digital publications[edit]
- Daughter of Nexus (by Adam Eichelberger): An adventure module written in White Wolf's Storytelling System (SAS) format. (June 2008, WW80909)
- Disease of an Evil Conscience (by David Nurenberg): An adventure module written in White Wolf's Storytelling Adventure System (SAS) format. (March 2009, WW80907)[5][6]
- ExXxalted: Scroll of Swallowed Darkness (by Conrad Hubbard, Jess Hartley and Priscilla Kim): Released as an April Fools' Dayjoke, this book is presented as a preview containing excerpts from the fictitious, supposedly forthcoming full version of the Scroll of Swallowed Darkness. (April 2009, WWXXXXX)[7][8]
- Glories of the Most High: The Unconquered Sun (by Michael Goodwin, John Mørke and Holden Shearer): Covers the Unconquered Sun, the Celestial Incarna patron of the Solar Exalted. (November 2009, WW80004-1)
- Glories of the Most High: Luna (by Michael Goodwin, John Mørke and Holden Shearer): Covers Luna, the Celestine Incarna patron of the Lunar Exalted. (November 2009, WW80004-2)
- Glories of the Most High: The Maidens of Destiny (by Michael Goodwin, John Mørke and Holden Shearer): Coverns the five Maidens of Destiny, the Celestial Incarna patrons of the Sidereal Exalted. (November 2009, WW80004-2)
- Splinters of the Wyld (by Genevieve Cogman, Peter Schaefer, John Snead and Alan Alexander): A compilation of cut material originally written for The Compass of Celestial Directions, Vol. II: The Wyld. (January 2010, WW80005)[9][10]
- The Thousand Correct Actions of the Upright Soldier (by Carl Bowen and Michael Goodwin): Contains updated versions of the Dragon-Blooded charms from Manual of Exalted Power: The Dragon-Blooded, new Dragon-Blooded charms and the text of the titular in-universe military manual. (February 2010, WW80007)
- Debris from the Fallen Races (by Holden Shearer and Scott Taylor): A compilation of cut material originally written for Scroll of the Fallen Races. (February 2010, WW80010)
- Contagion of Law (by Shane Cherry) An SAS adventure module. (June 2010, WW80006)[11][12]
- The Broken-Winged Crane (by Michael A. Goodwin, Eric Minton, John Mørke, Neall Raemonn Price and Holden Shearer):[13] A supplement focused on the Infernal Exalted, including both new material and cut material originally written for Manual of Exalted Power: The Infernals. (November 2010)[14][15]
- Ink Monkeys blog (Michael A. Goodwin, Eric Minton, John Mørke, Holden Lee Shearer, Dean Shomshak, Robert Vance): A series of 48 Exalted-related articles, including both cut material and wholly new content (February 16, 2010 to December 26, 2010).
- Scroll of Errata (John Chambers, Michael A. Goodwin, John Mørke, Holden Lee Shearer, Charles H. Spaulding, Robert Vance) A compilation of errata and rules and setting updates.[16][when?][clarification needed Does anyone have the release dates of the first and last versions of the Scroll of Errata?]
- Compass of Celestial Directions Vol. VI: Autochthonia (Michael Goodwin, Eric Minton, John Mørke, Neall Raemonn Price, Holden Shearer and Robert Vance): A supplement in the Compass of Celestial Directions series covering Autochthonia, the mechanical world-body of the Primordial Autochthon. To be released in 4 parts. (May 2011, June 2011, July 2011 and August 2011 for parts 1.4, September 2011 for the compiled version)[14][17]
- In Hunting A Monster (Adam Eichelberger): An SAS adventure module. (June 2011, WW80912)[18]
- Masters of Jade (Michael Goodwin, Eric Minton, John Mørke, Neall Raemonn Price, Holden Shearer, Dean Shomshak, Charles H. Spaulding, and Robert Vance): A supplement covering the Guild, and detailing the new Creation-Ruling Mandate system for organizations and bureaucracies. (February 2012)[19]
- Shards of the Exalted Dream (Eric Brennan, Elizabeth Grushcow, Eric Minton, John Mørke, Holden Shearer, Charles H. Spaulding and Robert Vance): A supplement detailing four alternate settings for Exalted: Gunstar Autochthonia (a space opera setting named after Battlestar Galactica, although with only slight similarities), Heaven's Reach (a far future soft SFspace opera setting which reimagines many of the setting's supernatural elements, such as Exaltations, Charms, Primordials and the Celestial Bureaucracy as advanced technology), Burn Legend (a wuxia setting which reimagines the Exalted as martial artists with supernatural powers) and Exalted: the Modern Age (which reimagines Creation as an urban fantasy setting). Contains additional rules to account for the presence of vehicles and firearms and alternate forms of existing rules, while Burn Legend possesses its own rules and martial arts-driven combat system separate from the default. (July 2012, WW8035)[20]
3rd edition (2016)[edit]
- Exalted 3rd Edition: The core rulebook, containing setting and system information, plus full rules for playing mortals and Solar Exalted. (April 2016) [21]
- Arms of the Chosen: A book on artifacts, focusing on weapons, armor and evocations (a new type of charm introduced in 3rd edition which draws upon the power of a specific artifact), as well as 3rd edition rules for Warstriders (the setting's term for a type of piloted mecha).[22]
- Dragon-Blooded: What Fire Has Wrought: 3rd edition's main rulebook for the Dragon-Blooded. Planned to cover character creation rules and the core Dragon-Blooded charm set, as well as the in-universe origins and history of Dragon-Blooded, as well as their place within the setting, covering the Realm, Lookshy and unspecified 'other locales where Dragon-Blooded are prominent'. 220 pages.[22]
- Dragon-Blooded: Heirs to the Shogunate A companion volume to What Fire Has Wrought funded by kickstarter stretch goals, containing extra setting information, charms, NPC's, and other resources.[22]
- The Realm: Covers the Scarlet Empire, including the Blessed Isle, the satrapies of the Threshold and other Realm territories, the Immaculate Philosophy and the Dragon-Blooded Great Houses. 160 pages.[22]
- Lunars: Fangs at the Gate: 3rd edition's main rulebook for the Lunar Exalted, revising their place in Creation and history from their previous depictions in the previous two editions, both as a group and as individuals.[22]
- Lunars: Many-Faced Strangers A companion volume to Fangs at the Gate funded by kickstarter stretch goals, containing extra setting information, charms, NPC's, and other resources.[22]
- Towers of the Mighty: Contains a sample of first age ruins and setting history, as well as a new system for the construction of manses. 64 pages.[22]
- Paths of Brigid: An in-depth look at sorcery in a very non-standard format, covering expanded sorcery systems in addition to adding new spells to the libraries of Creation’s sorcerers. 160 pages.[23]
- Exigents: Out of the Ashes: Covers one of the new types of Exalted, who are not a single body unto themselves but the individualized and unique champions put forth by the various gods of Creation. The books is intended to contain of guide for the players to make their own Exigents of varying power levels, and contain sample charm sets for characters featured in the book. 220 pages.[22]
- Different Skies: Intended to be the first of the new format of setting books, reimagining both the River Province (also known as the Scavenger Lands) in light of a more aggressive Mask of Winters and deep-seated political turmoil, as well as the far West, which is caught in the middle of the civil war preparing to shake the Realm while it also contends with the Fae and their own deathlord. 212 pages.[22]
External links[edit]
References[edit]
- ^http://community.livejournal.com/whitewolf_lj/80486.html[permanent dead link]
- ^ abchttp://community.livejournal.com/whitewolf_lj/91961.html[permanent dead link]
- ^http://rpg.drivethrustuff.com/product_info.php?products_id=81723
- ^'Archived copy'. Archived from the original on 2010-10-31. Retrieved 2010-08-10.CS1 maint: archived copy as title (link)
- ^'Archived copy'. Archived from the original on 2010-05-26. Retrieved 2010-08-10.CS1 maint: archived copy as title (link)
- ^http://rpg.drivethrustuff.com/product_info.php?products_id=60927
- ^'Archived copy'. Archived from the original on 2010-02-07. Retrieved 2010-08-10.CS1 maint: archived copy as title (link)
- ^http://rpg.drivethrustuff.com/product_info.php?products_id=61015
- ^'Archived copy'. Archived from the original on 2010-03-25. Retrieved 2010-08-10.CS1 maint: archived copy as title (link)
- ^http://rpg.drivethrustuff.com/product_info.php?products_id=77816
- ^'Archived copy'. Archived from the original on 2010-09-04. Retrieved 2010-08-10.CS1 maint: archived copy as title (link)
- ^http://rpg.drivethrustuff.com/product_info.php?products_id=81941
- ^http://forums.white-wolf.com/cs/forums/t/35847.aspx?PageIndex=1[permanent dead link]
- ^ ab'Archived copy'. Archived from the original on 2010-08-18. Retrieved 2010-08-12.CS1 maint: archived copy as title (link)
- ^'Archived copy'. Archived from the original on 2010-10-25. Retrieved 2010-10-23.CS1 maint: archived copy as title (link)
- ^http://rpg.drivethrustuff.com/product/84593/Scroll-of-Errata
- ^http://forum.rpg.net/showthread.php?543218-Exalted-Ink-Monkeys-IV-Ink-Harder&p=13295829#post13295829
- ^http://rpg.drivethrustuff.com/product_info.php?products_id=92760
- ^http://rpg.drivethrustuff.com/product_info.php?products_id=98803
- ^http://rpg.drivethrustuff.com/product/103359/Shards-of-the-Exalted-Dream
- ^http://drivethrurpg.com/product/162759/Exalted-3rd-Edition
- ^ abcdefghihttp://theonyxpath.com/schedule/
- ^http://drivethrurpg.com/product/153331/Onyx-Path-20152016-Publishing-Brochure
Retrieved from 'https://en.wikipedia.org/w/index.php?title=List_of_Exalted_publications&oldid=919128204'
Exalted Second Edition front cover, featuring the images of the characters (from left to right) Arianna, Swan, Panther, Harmonious Jade, and Dace. | |
Designer(s) | Robert Hatch, Justin Achilli, Stephan Wieck, Andrew Bates, Dana Habecker, Sheri M. Johnson, Chris McDonough and Richard Thomas Robert Hatch and Geoffrey C. Grabowski(game direction first edition) John Chambers(game direction second edition) John Mørke and Holden Shearer (game direction third edition core) Robert Vance and Eric Minton (game direction third edition) |
---|---|
Illustrator(s) | Brian Glass(art direction), UDON Comics and many others |
Publisher(s) | White Wolf Publishing |
Publication date | 2001 (1st edition) March 13, 2006 (2nd edition) April 20, 2016 (3rd Edition) |
Genre(s) | High fantasy |
System(s) | Storyteller Game System Design by Mark Rein•Hagen |
Website | [1] |
Exalted is a role-playing game published by White Wolf Publishing. The game is classified as high fantasy and it was inspired by a mixture of world mythologies as well as Japanese Anime.[1] The game is currently in its third edition. First Edition was originally created by Robert Hatch, Justin Achilli and Stephan Wieck. The original core rulebook was published in July 2001.
- 5Setting
- 5.2Types of Exalts
Influences[edit]
The setting is strongly influenced by Tanith Lee's Tales from the Flat Earth, Michael Moorcock's Hawkmoon, Lord Dunsany's The Gods of Pegana and Yoshiaki Kawajiri's Ninja Scroll. Other influences include Glen Cook's The Black Company; Sean Stewart's Resurrection Man, The Night Watch, and Galveston; Homer's Odyssey, the Bible, and Wu Cheng'en's Journey to the West.[2][3]
System[edit]
The game uses ten-sided dice and a variation of the Storyteller System[4] to arbitrate the action, and, as with many other RPGs, requires little beyond the rulebooks themselves, dice, pencil, and paper. The Exalted version of the rules were derived from the trilogy of White Wolf Publishing games Aeon (Trinity), Aberrant, and Adventure where the idea of a fixed target number of 7 or higher was first introduced.
Characters may be frequently presented with challenges that normal human beings, even within the context of the game, would find difficult, deadly, or simply impossible. However, as the chosen champions of greater powers, each Exalt possesses Charms, which may either enhance their natural capabilities or manifest as shows of great power. An Exalt with low-level archery charms might find her arrows hitting with preternatural accuracy, while greater faculty might allow her to shoot without difficulty to the edge of her vision, or turn a single arrow into a deadly rain of ammunition.
The Exalted frequently power their charms with accumulated Essence, a universal energy that flows through and comprises Creation and other worlds. While normally their Essence recovered slowly through rest, in the first two editions they could also regain it more quickly by performing stunts, actions given special description and embellishment by the players. In the third edition stunts no longer regenerate Essence, but combat automatically causes Essence stores to refill quickly. However, stunts continue to exist, and their primary benefit—adding extra dice to the actions they describe, thus enhancing the possibility of success—remains.
History[edit]
Exalted has mechanical and thematic similarities to White Wolf's previous game series, the old World of Darkness, but exists in its own product line, called the Age of Sorrows. The game has a sales record on par with the company's flagship title, Vampire: The Masquerade, the second edition core rulebook achieving a sales ranking at #23,558 on Amazon.com[5] with a 4.5-star mean user review rating based on 31 user reviews as of January 2019.
The initial advertisements for Exalted placed the Age of Sorrows as the pre-history of the old World of Darkness. However, once the game was released such connections became uncertain: names and themes from the World of Darkness line run throughout the material, but rarely in a way that suggested a direct connection between one and the other. Meanwhile, some oWoD supplements also supported this; the Hunter Apocrypha gave a vision of the past that said that Hunters gained their power from the broken shards of the souls of great heroes of a lost age, which seems to suggest that hunters carry fragments of Solar Essences. Likewise, the Kindred of the East supplement gave a structure of the Wheel of Ages (mirrored in Exalted first edition books as the Ages of Man) that seemed to accommodate the integration of Exalted and the classic World of Darkness, the former the first and second age, and the latter being the fifth age.
However, per the commentary of multiple developers, the connections are deliberately tenuous, allowing players to be free to treat it as a prehistory or as its own world as it may suit their individual game. The similarities between Exalted and the new edition of the World of Darkness are even weaker. The Second Edition seems to imply that its story is the prehistory of our own world on its back cover, but this idea is not explored in any depth past that book; while the last book of Second Edition would posit a modernized world with the Exalted, it was clearly a technologically advanced version of Creation – the world of Exalted – rather than Earth.
Shards of the Exalted Dream, the final 2nd edition product, was published in January 2012. Development of Exalted 3rd Edition was officially announced in October 2012. A Kickstartercrowdfunding campaign for Exalted 3rd edition ran in 2013 from May 9 to June 8, reaching its $60,000 funding goal within 18 minutes,[6] raising a total of $684,755 and breaking Numenera's record for the most funded tabletop RPG Kickstarter.[7]
Promotions[edit]
In March 2008, White Wolf Publishing unveiled a promotion that would allow 2,500 Dungeons & Dragons players to exchange their copy of their Edition 3.5 Player's Handbook for a copy of the Exalted Second Edition Core Rulebook. The promotion was called 'Graduate your Game' and has received mixed reviews from fans of both games. The success of this promotion was not revealed.
Setting[edit]
Background[edit]
In Exalted, the player characters are chosen by a deity and imbued with their powers (thus, 'exalted', or 'raised high'). There are numerous varieties of Exalted, each chosen by a different deity or group of deities; however, the core game is based around the Solar Exalted, Chosen of the Unconquered Sun, with the Core Rulebook covering the Solars' abilities, powers, and place within the setting. While the core rulebook mentions and discusses the other Exalted to the extent necessary for them to appear as supporting characters in Solar-themed games, additional sourcebooks provide the depth of detail necessary to stage other Exalted as playable characters.
According to the core sourcebooks and the supplementary materials, the history of the setting begins with the Primordials: vast entities akin to Greek primordial deities or the Outer Gods of H. P. Lovecraft's works, even going so far as to use similar epithets to the latter. They shaped Creation – a flat world of finite extent – from the primordial chaos, and placed the gods (numberless immortal spirits resembling the Kami of Shinto) to watch over it.
In time, the gods decided to end the callous and destructive rule of the Primordials and claim their celestial city for their own, but they were forbidden from taking arms against their makers. Instead, the most powerful of the gods imbued exceptional humans with their power (the titular Exalted) to fight for them. After a cataclysmic struggle, the Exalted finally triumphed over the Primordials, slaying many and then forcing the others to surrender.
Upon victory, the gods retreated to the Heavenly city of Yu-Shan to oversee from on high, and granted the Exalted the Creation-Ruling Mandate as a boon for their service to the new order. The surrendered Primordials were banished to/metamorphose into the Hell known as Malfeas, the Demon City. The slain Primordials, being so spiritually massive that they should not have been able to die--and having died, cannot be reincarnated--are now known as the Neverborn, and the whole of the Underworld came into being to contain them.
Like many of White Wolf Publishing's games, the primary character archetype, the Exalted, suffer from a systemic character flaw. In this case, this flaw is represented by a 'Great Curse', uttered upon the dying breaths of the slain Primordials. This Great Curse manifests itself in a variety of ways and causes the 'heroes' of the setting to be fatally flawed. In the game's history, the Solars eventually grew decadent and corrupt from this influence. After centuries of plotting, the Solars were slaughtered in a massive insurrection known as the Usurpation by the Terrestrial and Sidereal Exalted, their servants and advisors. After the Usurpation, the majority of the Exaltations of the Solar Exalted were locked away, and an organization known as the Wyld Hunt was organized by agents of the Sidereals and Terrestrials to kill all the others, and drive the Lunar Exalted from the civilised lands of Creation.
During the intervening age, the Terrestrial Exalted became the rulers of the world, ruling in a system not unlike the shogunate of feudal Japan. After the Great Contagion (a plague engineered by the Neverborn to swell the population of the underworld and weaken Creation) and the Balorian Crusade (a war with the Fair Folk, who seek to return the world to Chaos) wrought devastation across Creation, a young captain of the Dragon-Blooded armies gained access to powerful weapons of the First Age. With these, she first beat back the Balorian Crusade, and then asserted her rulership over much of the world, dubbing herself the Scarlet Empress. Nearly eight hundred years later—in the present day of the game—there are eleven Great Houses of the Realm, nearly all of whom claim direct descent from the Empress.
Five years prior to the default starting point of the game, the Empress vanished. While she had temporarily disappeared before, by the present of the game it is believed she will not return, and the Realm stands on the brink of civil war. Simultaneously, the Solar exaltations held in the Jade Prison have returned. With the Houses ignoring the threat of the Celestial Exalted to position themselves to take control of the Realm, the number of Solar Exalted in Creation is slowly growing. Thus, the backdrop to the setting sees the newly arisen Solars (among various other heroes and villains) struggling to survive their enemies in this time of tumult long enough to make their mark upon the fate of Creation, for good or for ill.[1]
The flat world of Creation is the primary setting of Exalted. Creation has two continents, the Blessed Isle and the unnamed super-continent which covers the northern, eastern and southern edges of Creation, populated by many nations and tribes, with the settled regions along the inner coast of this super-continent being known collectively as the threshold. The Blessed Isle is located in the center of Creation. The Realm rules the Blessed Isle and its proximate archipelago directly, and indirectly rules numerous tributary states known as satrapies along the threshold. The elemental poles of Creation color the directions of the map: the frigid North, near the pole of Air, is divided by the White Sea; The element of Wood influences the heavily forested East, the most densely populated region of Creation other than the Blessed Isle; the Scavenger Lands, formally named the Confederation of Rivers, is an organization of allied nations within the East; the South, drawing from the Pole of Fire, is a hot, arid region; the influence of the Pole of Water upon the West shows itself in the Great Western Ocean encompassing various major and minor island nations; finally, the Elemental Pole of Earth, the least dangerous of the five, is located at the top of the towering Imperial Mountain in the centre of the Blessed Isle.
Surrounding Creation is the infinite ocean of pure chaos known as the Wyld. The cosmology of Exalted also includes the Underworld, the celestial city of Yu-Shan, the demon realm of Malfeas, and the machine world of Autochthonia.
Types of Exalts[edit]
At the core of the setting, there are several different types of Exalted, any type of which could play the role of protagonist or antagonist of the game. The Exalted of Creation can be divided into two categories: Terrestrial Exalted and Celestial Exalted. Celestial Exalted, being the chosen of the Celestial Incarnae, are significantly more powerful than Terrestrial Exalted, and can live for millennia, but their numbers are limited by a fixed number of Exaltations passing from mortal life to mortal life at any given time. Terrestrial Exalted are the chosen of the Elemental Dragons, children of the primordial Gaia, who govern the elemental underpinnings of Creation. While less powerful, Terrestrial Exalted (commonly known as the Dragon-Blooded) can pass on their Exaltation to their children, much like one would pass on other genetic features.
The Abyssal, Alchemical, and Infernal Exalted technically fall outside of the two categories, though their power level is comparable to that of Celestial Exalted. A brief synopsis of each type is given here, organized by relative power and significance within the game.
Most types of Exalted have certain collective predispositions toward or against other Exalt types, and may be viewed differently by the various mortals of Creation; while the Dragon-Blooded and their world-spanning empire are often seen as demigods and heroes, for instance, the Lunar Exalted are often seen as monstrous and dangerous; this is in part owing to their abilities to take the shapes of animals, monsters and other humans by killing them, but also due to the concerted efforts of Terrestrial propaganda.
Solar Exalted (Chosen of the Unconquered Sun, Lawgivers)[edit]
The default protagonists of Exalted and the champions of the chief of the gods, a being known as the Unconquered Sun.[8] There are five castes of Solar Exalted: Dawn (the warriors and generals), Zenith (the priest-kings of the Unconquered Sun), Twilight (the scholars and sorcerers), Night (the spies and assassins) and Eclipse (the ambassadors, diplomats, and negotiators).
Considered to be Anathema by much of the mortal world of the Second Age, the Solars are regarded as monstrous demons and few remember their former greatness. This is due to a prolonged and widespread campaign of propaganda orchestrated by the Terrestrials, via a now firmly established religion known as the Immaculate Order.
The nature of Solar charms tends to express itself instead through human excellence taken to superhuman extremes, and as such their raw prowess in most skills easily exceeds any of the others. Their three greatest advantages are their large Essence pools that give them more raw power to work with, their powerful, efficient, straightforward charms, and their ability to use the highest of all forms of sorcery, the Adamant Circle – also called the Solar Circle due to the Solars alone being able to access that circle of sorcery. With the addition in the third edition of Evocations—powers derived from legendary artifacts—the Solars have attained another area in which they are the undisputed masters.
Abyssal Exalted (Chosen of the Void, Deathknights)[edit]
Loyal servants of the Deathlords,[9] the Abyssal castes are a dark reflection of their Solar counterparts; Dusk (soldiers, generals, and martial champions), Midnight (priests and leaders), Daybreak (scholars and artisans), Day (assassins and spies), and Moonshadow (bureaucrats, diplomats, and couriers).
In the present of Exalted, the Neverborn sow their revenge from beyond the grave through their Deathlord servants. The source materials, primarily the second-edition sourcebook The Manual of Exalted Power: Abyssals, present the Deathlords as the largely insane ghosts of First Age Solars slaughtered in the Usurpation, who are easily among the most powerful beings in the Underworld of Exalted. The Deathlords have varied goals, but most strive not to conquer or corrupt Creation, save as a path to the Neverborn's desire: the complete destruction of existence.
The named agents of the Deathlords in the world of the living are the Abyssal Exalted, also known as Deathknights; these antagonists are dark reflections of the Solar Exalted and are presented as being their equal in power. They were created by the Deathlords through powerful sorcery taught to them by the Neverborn, using Solar Exaltations stolen from the Jade Prison. Using Solar Exalted can also be converted to Abyssal Exalted with powerful magic. They field vast undead armies, bolstered by ancient knowledge long since lost in the world of the living but still readily available in the lingering dead, and a powerful form of magic known as necromancy. Several sourcebooks present the Abyssals and the Deathlords as having a tentative foothold in Creation, likely representing a grave threat.
Lunar Exalted (Chosen of Luna, Stewards)[edit]
Presented as the most anarchistic and chaotic of the Exalted. In the sourcebooks, they are often referred to as cunning shapeshifters, skilled fighters, and capable generals.[10]
Within the game's history, they were very tightly bound to the First Age Solars. While many stood and died beside their Solar friends and spouses in the Usurpation, those that were not killed along with their companions fled to the edges of Creation.
At the borders of the order of Creation and the chaotic turbulence of the Wyld, their natures were changed over a great many years. Lunars follow at best a loose tribal hierarchy and ritually tattoo each other to protect themselves from the warping effects of the Wyld. This further serves to mark them as different from the rest of humanity; the tattoos are made of moonsilver and are often visible over much of the Lunar's body.
Second edition materials detailed the Lunar Exalted's subversive influence on Creation's societies and revealed the Thousand Streams River Project, a complicated system of social engineering designed to create self-sufficient human societies that do not require Exalted leadership to function. Several major societies within the game were declared the results of centuries of subtle, behind-the-scenes guidance, with varying degrees of success.
Sidereal Exalted (Chosen of the Five Maidens, Viziers)[edit]
These Celestial Exalted are the least numerous of all the Exalted types (with the exception of the newly-created Infernals), yet are described as major players in the fate of Creation. Sidereals, in addition to their mastery of martial arts, evidenced by their access to the highest forms of martial-arts magical abilities (known as Sidereal martial arts), excel at foreseeing and manipulating fate.[11] Within the Exalted universe, they are often presented as celestial bureaucrats who often work in the Bureau of Fate of the Celestial City of Yu-Shan, the home of the gods, directing events in the mortal world from behind the scenes.
They were the viziers, prophets and cunning advisers of the First Age. Toward the end of the First Age, a prophecy came to them that warned that without action, Creation would fall to darkness. Seeking to save the world, the Sidereals looked into the future and saw two options: attempt to reform of their maddening kings, or destroy the Solar Exalted and raise up the Dragon-Blooded in their place. The Sidereals, possibly under the effects of the Great Curse laid upon them by the Neverborn, elected the path that offered a guaranteed future for Creation. As such, they orchestrated the end of the First Age, known as the Great Usurpation.
Sidereals slip from the minds of those who meet them, mortal and Exalt alike, which can be beneficial to Sidereal characters or harmful, depending on their intended goals as player characters and non-player characters. Some unpredicted events prior to the 'present' setting of Exalted, such as the Great Contagion, have jarred their faith in their precognitive abilities. Meanwhile, the loss of the Scarlet Empress, their secret ally at the top of the Scarlet Dynasty, has greatly weakened their influence.
In the present, a growing rift between the Bronze Faction (which supports the Dragon-Blooded hegemony) and the Gold Faction (which backs the newly-returned Solars) renders the Sidereal Exalted uncertain of their future.
Terrestrial Exalted (Chosen of the Elemental Dragons, Dragon-Blooded)[edit]
There are five elemental aspects to the Dragon-Blooded: Air, Earth, Fire, Water, and Wood.[12] In the history of Exalted, they were the elite infantry and servants to the rest of the Exalted in the First Age. They are less powerful than other types of Exalted, but most of their strength lies in their inheritance – rather than being chosen by a god, the Dragon-Blooded have the potential to share their Exaltation through their bloodline. With their comparatively massive numbers, along with the help and guidance of the Sidereal Exalted, they were able to overthrow the Solar Exalted at the height of their power and end the First Age.
The most prevalent Dragon-Blooded in Creation make up the ruling class of the Realm, currently the most powerful empire in Creation. The state-sanctioned faith known as the Immaculate Order paints the Solar and Lunar Exalted as dangerous Anathema who will bring ruin to the world if allowed to exist. Because of this, the Realm organizes the Wyld Hunt, which actively seeks out dangers to the Realm (such 'Anathema' include many other types of Exalted, rogue gods, and the Fair Folk) and destroys them. This practice had effectively kept the Solars from rising to power again since the end of the First Age, but has faltered with the recent disappearance of the Scarlet Empress; the power struggle to fill the resulting vacuum has destabilized the Realm and allowed the Solar Exalted to escape the purges of the Wyld Hunt and rise in Creation once more.
Free bunker hill dvr software download. The ruling Dragon-Blooded of the Realm are made up of the eleven Great Houses. Most houses were founded by and named after one of the Scarlet Empress's Exalted offspring, though at least two are descended from the Empress's late husbands and consorts, and three unspecified houses are descended from adopted children of the Empress. The prominent Dragon-Blooded families of the rival city-state of Lookshy, across the Inner Sea, are known as Gentes.
Alchemical Exalted (Chosen of Autochthon, Champions, Colossi, Patropoli/Metropoli)[edit]
[13] Creations made from clay and the Five Magical Materials, built in the world of Autochthonia. They were introduced in the supplement 'Time of Tumult'.[14] Alchemicals serve the Great Maker Autochthon, a primordial who assisted the Gods by sharing the secret of Exaltation with them. The Champions are infused with the souls of dead Autochthonian heroes, they serve as protectors of the inhabitants of a parallel world made up of the body of Autochthon himself, and enforce the will of the Tripartite, the theocratic government of this world. They divide themselves into castes according to which material was mainly used in their construction: there are five canon castes, one for each of the Five Magical Materials, as well as the optional Adamant caste. Instead of wielding Essence directly and using their Charms in a 'magical' fashion like other Exalted do, the Alchemicals have Charms 'installed' like peripheral parts. As Alchemical Exalted grow in power, they also increase in size, eventually physically joining with Autochthon and forming living, sapient cities. The Alchemicals are not subject to the Great Curse, as they did not fight in the Primordial War. In gameplay, in place of curse driven insanity, they have a Clarity track which measures their distance from humanity. Those Alchemicals who have been infected with Autochthon's illness have a Dissonance track in place of a Clarity track, with Dissonance measuring their madness, corruption, and drive to violate boundaries. A brief tour of the world of Autochthonia can be found on the game's website.[15]
Exalted 3rd Edition Pdf Download
Infernal Exalted (Chosen of the Yozis, Akuma and the Green Sun Princes)[edit]
They currently have less published material covering their nature, back-story and abilities than other Exalts. There are two types of Infernal Exalted, the Akuma and the Green Sun Princes.
Rules for Akuma were first introduced in the 1st edition Exalted Player's Guide (April 2004). Akuma are Exalted of another type who have given themselves over to the cause of the Yozis and have been remade according to their masters' desires. They retain access to their native charm set and gain the ability to learn and use their patron Yozi's Infernal charms.
The Green Sun Princes are made with the fifty Essences of Solar Exalts which the Yozis took in payment from the Neverborn and altered to emulate themselves in exchange for teaching the Neverborn to corrupt Solar Essences to create the Abyssals. While the first edition hinted at their existence, they did not get official rules until the 2nd edition's Manual of Exalted Power - The Infernals (April 2009). The Green Sun Princes were created by a cadre of five of the Yozis; Malfeas, She Who Lives In Her Name, Cecylene, Adorjan, and the Ebon Dragon. Each of these Yozis is responsible for the creation of one caste of Green Sun Princes and the charms associated with that caste, Malfeas created the Slayers, Cecylene created the Malefactors, She Who Lives in Her Name created the Defilers, Adorjan created the Scourges and the Ebon Dragon created the Fiends. Green Sun Princes of any caste can learn the charms of all five castes, as well as the charms of any other Yozis who have opened up access to their charms to the Green Sun Princes; in the default setting, Kimbery is the only other Yozi who has done so. The Yozis have tasked the Green Sun Princes with transforming Creation into a mirror of Malfeas, which they believe will break their bonds and reverse their disfiguring imprisonment. They call this effort the Reclamation.
The Green Sun Princes are few in number; only 50 infernal essences are controlled by the Yozis, and they do not yet have the ability to corrupt further Solar Essences as the Deathlords can. On the other hand, the Infernals have the full resources of the demon realm at their disposal, along with numerous Yozi cults which already exist in creation. It is implied that despite currently revelling in their power, the vast majority of Infernal Exalted will grow disillusioned with the alien Yozis and their obvious insanity, and go rogue. The Infernals' Primordial power gives them the potential to grow into new Titans themselves, not bound by the same shortness of vision their current patrons possess.
Other Exalted[edit]
Three new types of playable Exalted have been announced for 3rd edition: The Liminals, the Getimians and the Exigents.
The Liminals 'stand at the border between life and death, humanity and monstrosity'.[16] They are created when someone attempts to bring another person back from death; resurrection is explicitly impossible in Exalted, but some will still try. Shoot many robots gamefaqs. On occasion, this attempt draws the attention of some other power that raises the corpse to life again. The new Liminal possesses the memories of the body that she wears, but does not possess the same soul, and thus does not have the same personality. In their initial introduction at the end of Second Edition, it was mentioned that they possess an interest in severed limbs and body parts, but the full explanation for this has yet to be given. Like the Dragon-Blooded, they are divided among five aspects—Breath, Blood, Flesh, Marrow, and Soil—depending on the motives of the person who created them.
The Getimian Exalted are described as 'drawn from stillborn destinies to serve as agents in one man’s war against Heaven'.[16] The Getimian Exaltations predate their current use, but the rogue Sidereal Exalt Rakan Thulio has employed them. The Getimians have their own will: one sample character works as a special consultant to Heaven rather than opposing it. The Getimian Exalted have Essence split into two pools, but unlike the other Exalted types, their charms interact with their separate pools in different ways; their personal pool is akin to Yin essence, while their peripheral pool is Yang. Some of their charms can only be powered by one or the other, or cause different effects depending on which one is used.
The Exigents are described by 3rd edition developer Holden Shearer as follows:
The Exigents are a scattered host of Chosen of many lesser divinities, from gods of mazes and masks to gods of fields, hearths, and blazing volcanoes. Each is unique, born of desperate circumstances in which Creation needed a hero.[17]
Jun 17, 2013 Several years ago, Smart Football posted an excerpt from Saban's LSU playbook. While the post has been lost in a sea of bytes, Saban's own words on his defensive philosophy live on (via Pats Propaganda). Our philosophy on first and second down is to. Nick saban defensive playbook pdf. 2008 Alabama Defense.pdf - Free ebook download as PDF File (.pdf) or read book online for free. 2008 Alabma Defense - Nick Saban. 2008 Alabma Defense - Nick Saban. Search Search. Close suggestions. En Change Language. 2001 LSU Defensive Playbook (Saban) 2010 Kansas State University Secondary Manual.
A god may petition the Unconquered Sun for the power to Exalt their own champion. If successful, then the God receives the Exigence, which they may use to create their own champion. The process is taxing on a god, and can destroy it in the process. Some Exigences have been sold or otherwise passed into the hands of gods who do not have the Unconquered Sun's approval, while others have been heavily modified from multiple sources; the writers have referred to the former as 'black market' Exaltations, and the latter as 'dirty bomb' Exaltations.
Other magical beings[edit]
Alongside the various types of Exalts found in Creation, there are also other magical creatures that use the same Essence that Exalts use to power their magical effects. The following are the most prominent types of magical beings.
- Behemoths
- Behemoths are unique, immortal monsters. There are two broad categories of behemoths: Primordial Behemoths, created by the Primordials in the Time of Glory before the Primordial War. Some, now known as Hekatonkheires, were killed during that war and now serve the Neverborn in the Underworld. Wyld Behemoths appear as monsters under the control of Fair Folk, but they are not truly separate beings from their masters, and are merely the aggressive tendencies of powerful Fair Folk come to life.
- Dragon Kings[18]
- The Dragon Kings are not Exalted; they are supernatural creatures offered as a player character type. The Dragon Kings are dinosaurlike beings of great power. Dragon Kings are sworn in allegiance to their creator, the Unconquered Sun, and can remember their past lives with great clarity. Although they once ruled Creation, the majority of their perpetually-reincarnating souls were annihilated during the war against the Primordials. After the First Age ended in war and disease, what remained of their civilization collapsed. They still exist in the Second Age, though hidden in the farthest corners of Creation. Rules for playing Dragon Kings are presented in the Exalted Player's Guide in 1st edition and the Scroll of the Fallen Races in 2nd edition.
- Fair Folk[19]
- Like the Dragon Kings, they are an alternative player character type to the Exalted. They know themselves by their own word, Raksha; however the superstitious in Creation, rightly fearing that to name them is to invoke them, call them the Fair Folk with the hope of flattering and placating them. In one sense, they are very similar to the Primordials: primeval beings whose existences precede and are not bound by the physical reality of Creation. They are natives of the Wyld, which they call Rakshastan – the place that exists between Creation and the Unshaped Chaos.
- The Fair Folks prey upon mortal souls and do a brisk slave trade with The Guild, a powerful economic organization in Creation. The Unshaped are the most powerful of their number, but lack the means to stabilize themselves by assimilating the personhood of mortals and as such are incapable of existing in Creation for any great duration. Rules for playing Fair Folk are presented in Exalted: The Fair Folk in 1st edition; 2nd edition rules are included in Graceful Wicked Masques: The Fair Folk.
Exalted Rpg 3rd Edition Pdf Download
- God-Blooded[20]
- Refers to, as a collective whole, offspring of a mortal or animal and a magical being, or the mortal offspring of two magical beings, in which case they take after the more powerful of the two. The resulting offspring bears traces of its mystical parentage. According to the authors, they stand somewhere between divinity and mortality: less than Exalted, but more than human. Those with awakened Essence can purchase the same types of Charms as their supernatural parent, though their power is limited by a low Permanent Essence trait and a small Essence pool.
Exalted Rpg 3rd Edition Pdf Generator
- There are several subtypes of God-Blooded, mostly named for their supernatural parentage: God-Blooded are the children of gods and elementals, Demon-Blooded are the offspring of demons, Ghost-Blooded are the children of ghosts using powerful Charms to help them reproduce with mortals, and Half-Caste are the children of powerful Exalts (although exceedingly rare). The Fae-Blooded are the children of a union between the Raksha and mortals. The Mountain Folk can also produce God-Blooded offspring, but there is no specific term for them. Rules for playing God-Blooded characters are presented in the Exalted Player's Guide in 1st edition, and Scroll of Heroes in 2nd edition.
- Mountain Folk[21]
- Also known as the Jadeborn, creatures of the Great Maker, Autochthon: when Creation was initially formed by the Primordials, some among the Unshaped were incorporated into the substance of the created world. Sensing that these other, native intelligences of Chaos had been snuffed out in the Creation of inanimate elements, Autochthon took pity on them. Salvaging whatever it could discern of their prior selves, Autochthon resurrected them – still formed of the earthen materials they had calcified into, but alive, and with at least a glimmering memory of the intelligent entities they had once been.
- The Mountain Folk, like many of the Exalted, are divided into Castes: Artisans, Warriors, and Workers. The vast majority of the Mountain Folk are Unenlightened – limited in intelligence, creativity, and supernatural power. A small minority of Workers and Warriors--as well as the entire Artisan Caste--are Enlightened, with much greater creativity as well as both mundane and supernatural potential. Mountain Folk society is ruled by the Artisan Caste, who make up the nobility, with Unenlightened Warriors and Workers making up the commoners and Enlightened Warriors and Workers occupying an intermediate position. Rules for playing the Mountain Folk are presented in 1st edition's Exalted: The Fair Folk and 2nd edition's Scroll of the Fallen Races.
- Spirits[22][23]
- Spirits are divided into four broad categories: demons, elementals, ghosts, and gods. With the exception of elementals, spirits are naturally immaterial, generally require Charms to materialize in Creation, and will reform when killed unless some supernatural effect prevents them from doing so. Rules for playing ghosts in 1st edition are presented in Exalted: The Abyssals, and rules for 2nd edition are presented in The Books of Sorcery, Vol. V: The Roll of Glorious Divinity II: Ghosts & Demons. Rules for playing elementals and gods are presented in The Books of Sorcery, Vol. IV: The Roll of Glorious Divinity I: Gods & Elementals.
- Demons, Yozis, Primordials and Devas
- The Yozis are exiled, imprisoned and twisted Primordials, each primordial can have one or more bodies, known as Jouten. For each Yozi, there are at least a dozen Third Circle demons including the Fetich; each Third Dircle demon rivals the most powerful gods and elementals in power and embodies and defines an aspect of the Yozi, which will change if the demon is permanently slain. More dramatic changes, including a new name and identity, result from the death of a Fetich. Each Third Circle demon expresses itself through seven Second Circle demons, who exist both as individuals and aspects of a greater demon's power and personality. First Circle demons are actively created, rather than aspects of other beings, and are generally divided into various demonic species rather than being fashioned as individuals.
Due to the terms of the Yozis' surrender, all demons can be summoned and bound.
- Devas are the spiritual entities spawned from Primordials; while this includes the Yozis, it also extends to unbound Primordials such as Gaia and Autochthon. Each primordial's devas has a specific name. Gaia's devas are known as kami, and the Five Elemental Dragons were described as such in the first two editions. Autochthon's devas are known as exmachina. Unlike true demons, these beings cannot be summoned through sorcery. The terms Deva, Exmachina and Kami were established in Voice of the Magnus, published online in the Ink Monkeys blog.
- Elementals
- Elementals maintain Creation, and with a few exceptions, embody one of the five elements: air, earth, fire, water or wood. Elementals are naturally material, requiring charms to dematerialize, and with a few exceptions, cannot reform when slain. Unlike other spirits, their growth is largely unrestricted. The most powerful elementals are the Lesser and Greater Elemental Dragons. Elementals are generally outranked by gods of similar power. While Sorcerers can summon and bind demons through sorcery, the Elementals conjured through a similar spell are brought into being whole-cloth, and frequently cease to exist at the end of their binding.
- The elementals of Autochthonia embody one of the machine world's elements: crystal, metal, oil, lightning or steam, and cannot be summoned through sorcery.
- Ghosts
- The most common type of ghosts, referred to as ghosts or the dead, are the hun or higher souls of mortals who have refused to pass into Lethe and reincarnation due to their attachment to their mortal lives. These ghosts are much weaker than Exalted, and they can only respire Essence in the Underworld and Shadowlands. Hungry ghosts generally come into existence due to betrayal, vengeance or a traumatic death. Initially, a hungry ghost includes both the higher soul and the po, or lower soul, but the hun soon moves on, leaving the hungry ghost largely mindless. Unlike other ghosts, hungry ghosts are naturally material in Creation at night. Nephwracks are ghosts who have been corrupted by the Neverborn. Unlike uncorrupted ghosts, they are capable of using necromancy. The Deathlords are thirteen ghosts of powerful Solar Exalted who have been empowered by the Neverborn, and although they are not technically Exalted, they have access to Abyssal Charms. Spectres, also known as plasmics, are bizarre creatures spawned by the nightmares of the Neverborn. The category of Hekatonkhire includes the ghosts of demons, devas and Primordial behemoths, as well as the manifested nightmares of the Neverborn. The Neverborn are the ghosts of slain Primordials. Immensely powerful, they are difficult to rouse from their slumber, and their power seems largely constrained to the Labyrinth. Only mundane ghosts and Hekatonkhire can be summoned through necromancy, and only mundane ghosts can be summoned through sorcery.
- Gods
- Gods represent objects, locations and concepts, but they are separate from them. In order of least powerful and influential to most, there are least gods, minor gods, gods, major gods and Celestial Incarnae. Examples of least gods include gods of a single pebble, whereas major gods include gods of concepts such as wealth or war. Most gods are members of the Celestial Order, which is stratified into two divisions: the Celestial Court, composed of gods of concepts, and the Terrestrial Bureaucracy, made up of the gods of physical objects and locations.
- The Celestial Court is ruled by the seven Celestial Incarnae, and is divided into the Bureaus of Destiny, Heaven, Humanity, Nature and Seasons, with the other four bureaus reporting to the Bureau of Heaven. The Terrestrial Bureaucracy is nominally ruled by the Five Elemental Dragons, and is divided into various spirit courts. Technically, all members of the Celestial Court outrank all members of the Terrestrial Bureaucracy. In practice, Terrestrial courts are largely independent.
- Outside of the Celestial Order, there are also the machine spirits of Autochthonia, unemployed gods whose domains have been usurped or destroyed, rogue gods who have abandoned their duties, and forbidden gods who have been exiled due to madness, an abhorrent nature or because they sided with the Primordials. Gods can generally only significantly increase their power by getting promoted or expanding their purview.
Mortals and Beasts[edit]
- Crafted Races
- During the First Age, the Solar deliberative began a series of experiments on human volunteers with the aim of creating a specialised subspecies of humanity. With the aid of magic and selective breeding they succeeded in creating several new mortal races with unique talents and abilities. In order to ensure complicity, these Crafted Races were given special mental conditioning to ensure absolute loyalty to the Solars and their Realm. Many of the crafted races were classified as blessed races and given special status and privileges, however some of the other crafted races, known informally as the slave races, had low status and limited rights. The Usurpation and the Great Contagion decimated their numbers and now they survive in small isolated pockets. The Crafted Folk that survived include the winged Airfolk in the North and the cannibalistic Dunefolk of the south. Rules for creating a Mortal or Exalted member of a Crafted Race are presented in the 2nd edition book, Scroll of Heroes.
Essence[edit]
Essence is the mystical force which the Exalted and gods manipulate to gain their supernatural powers, as well as the energy that forms all things. Within the game, the mystical force 'Essence' is always capitalized to distinguish from other uses of the word.
Five Magical Materials[edit]
The Five Magical Materials are used to forge artifacts and weapons. Each material is associated with a type of Exalted, as well as one of the castes of Alchemical Exalted, who are partially constructed from that material. These materials are all easily enchanted, and each one resonates with a particular type of Exalted.[24][25] This resonance makes any item that is both constructed from one of the magical materials and attuned to an Exalt's anima preternaturally deft and sure in that Exalt's hands. It also gives the Exalt access to the powers of any hearthstone mounted on the item.
- Jade
- is the most common material, and is associated with the most common, least powerful of the Exalted, the Terrestrial Exalted. There are five colors of Jade which correspond to one of the Elemental Dragons. Blue jade resonates with Air, white with Earth, black with Water, green with Wood, and red with Fire.
Exalted 3rd Edition Character Sheet
- Starmetal
- is the rarest of the magical materials, forged from meteors, and the husks of godlings executed in Yu-Shan, the Heavenly City. Like its wielders, the Sidereal Exalted, Starmetal re-weaves fate and involves itself with divine functions.
- Moonsilver
- is considered by the Lunar Exalted to be a gift from their patron, Luna. It must be harvested by moonlight, using no crafted tools, forged at night and cooled only with water that has never seen the sun. Like the protean Lunars, Moonsilver can shift into new forms easily.
- Soulsteel
- is made from human souls and the substance of the Labyrinth of the Underworld. It is jet black, and agonized faces of the souls it contains can be seen moving and screaming in the metal. Unsurprisingly, this material is used almost exclusively by the Abyssal Exalted. Soulsteel weapons draw upon the forces of death and the underworld.
- Orichalcum
- is used primarily by the Solar Exalted. Orichalcum is rarely found in pure deposits; usually, it is created out of gold that has been heated by lava and sunlight reflected from mirrors of occult design.
First Edition Exalted hints at a sixth magical material, but it is not presented in full detail until the Second Edition release of Dreams of the First Age.
- Adamant
- a super-solid crystal that is refined down to the sharpest substance known. It is largely present within the body of the Primordial Autochthon, but was also known in Creation during the First Age. This material is used primarily by the Alchemical Exalted, though the Exalted of the First Age occasionally made items out of the material.
Books[edit]
See the list of Exalted sourcebooks for further information.
See also[edit]
- Storytelling System.
- White Wolf's World of Darkness.
References[edit]
- ^ abChambers, John; Alan Alexander; Rebecca Borgstrom; Carl Bowen; Zach Bush; Joseph Carricker; Genevieve Cogman; Dawn Elliot; Michael Goodwin; Conrad Hubbard; Peter Schaefer; John Snead; Andrew Watt; William Wulf (2006). 'Chapter One: Setting'. In Carl Bowen (ed.). Exalted (2nd ed.). White Wolf Publishing. pp. 22–67. ISBN1-58846-684-1.
- ^Grabowski, Geoff C.; Bryan Armor; Andrew Bates; Kraig Blackwelder; Dana Habecker; Robert Hatch; Sheri M. Johnson; Steven S. Long; Alia Ogron; Ethan Skemp; Lucien Soulban; James Steward (2001). 'Introduction'. In John Chambers (ed.). Exalted. White Wolf Publishing. p. 17. ISBN1-56504-623-4.
- ^Chambers, John; Alan Alexander; Rebecca Borgstrom; Carl Bowen; Zach Bush; Joseph Carricker; Genevieve Cogman; Dawn Elliot; Michael Goodwin; Conrad Hubbard; Peter Schaefer; John Snead; Andrew Watt (2006). 'Introduction'. In Carl Bowen (ed.). Exalted Second Edition. White Wolf Publishing. p. 19. ISBN1-58846-684-1.
- ^Shannon Appelcline (2007). 'A Brief History of Game #12: White Wolf, Part Two: 1993-Present'. RPGnet. Retrieved 2007-09-16.
- ^Amazon.com (2005). 'Exalted reviews on Amazon.com'. Amazon.com. Retrieved 2007-02-09.
- ^http://www.kickstarter.com/projects/200664283/deluxe-exalted-3rd-edition/posts/477304
- ^http://www.kickstarter.com/projects/200664283/deluxe-exalted-3rd-edition/posts/504354
- ^Chambers, John; Alan Alexander; Rebecca Borgstrom; Carl Bowen; Zach Bush; Joseph Carricker; Genevieve Cogman; Dawn Elliot; Michael Goodwin; Conrad Hubbard; Peter Schaefer; John Snead; Andrew Watt; William Wulf (2006). 'Chapter One: Setting'. In Carl Bowen (ed.). Exalted (2nd ed.). White Wolf Publishing. pp. 23–32. ISBN1-58846-684-1.
- ^Dansky, Richard E.; Michael Kessler; Michael Goodwin; Bryan Armor; Jim Kiley; Ellen P. Kiley; Dawn Elliot; Scott Taylor (2003). 'Chapter Two: Deathlords and Abyssals'. In Carl Bowen (ed.). Exalted: The Abyssals. White Wolf Publishing. pp. 107–117. ISBN978-1-58846-665-5.
- ^Alexander, Alan; Genevieve Cogman; Conrad Hubbard; Peter Schaefer (2007). 'Chapter One: The Silver Pact'. In Scribendi.com (ed.). The Manual of Exalted Power: Lunars. White Wolf Publishing. pp. 20–56. ISBN978-1-58846-694-5.
- ^Alexander, Alan; Carl Bowen; Joseph Carriker; Conrad Hubbard; Peter Schaefer; Stephen Lea Sheppard; Dean Shomshak (2007). 'Chapter One: The Five-Score Fellowship'. In Scribendi.com (ed.). The Manual of Exalted Power: Sidereals. White Wolf Publishing. pp. 19–43. ISBN978-1-58846-697-6.
- ^Alexander, Alan; Kraig Blackwelder; Peter Schaefer; Scott Taylor (2006). 'Chapter One: The Scarlet Dynasty & Chapter Two: The Outcaste'. In Carl Bowen (ed.). The Manual of Exalted Power: Dragon-Blooded. White Wolf Publishing. pp. 18–87. ISBN978-1-58846-688-4.
- ^Blackwelder, Kraig; Michael A. Goodwin; Michael Kessler; Alejandro Melchor; John Snead (2005). 'Chapter One: Autochthon and Autochthonia'. In John Chambers (ed.). Exalted: The Autochthonians. White Wolf Publishing. pp. 16–62. ISBN1-58846-681-7.
- ^Bush, Zach; Genevieve Cogman; Andrew Dabb; Dean Shomshak (2002). 'Chapter Four: Crusaders of the Machine God'. In John Chambers (ed.). Time of Tumult. White Wolf Publishing. pp. 137–175. ISBN1-58846-655-8.
- ^White-Wolf, Inc. (2005). 'Welcome to the Machine God - A Tour of the Very Different World of Exalted: The Autochthonians'. White Wolf Publishing. Archived from the original on 2008-03-02. Retrieved 2008-01-06.
- ^ abhttp://www.kickstarter.com/projects/200664283/deluxe-exalted-3rd-edition
- ^http://forums.white-wolf.com/default.aspx?g=posts&m=1639237#post1639237
- ^Bolack, David; Michael Goodwin; John Snead; Scott Taylor; Eric Toth; W. Van Meter (2004). 'Chapter Four: The Dragon Kings'. In John Chambers (ed.). Exalted Player's Guide. White Wolf Publishing. pp. 154–195. ISBN1-58846-673-6.
- ^Borgstrom, R. Sean; Eric Brennan; Genevieve Cogman; Michael Goodwin; John Snead (2002). 'Chapter Two: The Raksha'. In John Chambers (ed.). Exalted: The Fair Folk. White Wolf Publishing. pp. 60–89. ISBN1-58846-678-7.
- ^Bolack, David; Michael Goodwin; John Snead; Scott Taylor; Eric Toth; W. Van Meter (2004). 'Chapter Two: The God-Blooded'. In John Chambers (ed.). Exalted Player's Guide. White Wolf Publishing. pp. 44–93. ISBN1-58846-673-6.
- ^Borgstrom, R. Sean; Eric Brennan; Genevieve Cogman; Michael Goodwin; John Snead (2002). 'Chapter Six: The Mountain Folk'. In John Chambers (ed.). Exalted: The Fair Folk. White Wolf Publishing. pp. 60–89. ISBN1-58846-678-7.
- ^Borgstrom, R. Sean; Michael Kessler; John Snead (2002). John Chambers (ed.). Games of Divinity. White Wolf Publishing. pp. 1–127. ISBN1-58846-659-0.
- ^Brennan, Eric; Deirdre Brooks; Conrad Hubbard; Lydia Laurenson; Dustin Shampel; Stephen Lea Sheppard (2007). Scribendi.com (ed.). The Books of Sorcery, Vol. IV: The Roll of Glorious Divinity I - Gods & Elementals. White Wolf Publishing. pp. 1–176. ISBN978-1-58846-698-3.
- ^Grabowski, Geoff C.; Bryan Armor; Andrew Bates; Kraig Blackwelder; Dana Habecker; Robert Hatch; Sheri M. Johnson; Steven S. Long; Alia Ogron; Ethan Skemp; Lucien Soulban; James Steward (2001). 'Chapter Nine: Wonders And Equipment'. In John Chambers (ed.). Exalted. White Wolf Publishing. pp. 15, 246. ISBN1-56504-623-4.
- ^Chambers, John; Alan Alexander; Rebecca Borgstrom; Carl Bowen; Zach Bush; Joseph Carricker; Genevieve Cogman; Dawn Elliot; Michael Goodwin; Conrad Hubbard; Peter Schaefer; John Snead; Andrew Watt; William Wulf (2006). Carl Bowen (ed.). Exalted (2nd ed.). White Wolf Publishing. pp. 111, 133, 343, 378, 380, 382. ISBN1-58846-684-1.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Exalted&oldid=916705199'